![]() ![]() ![]() ![]() The artwork for each character also changes after selecting which Groove you will be using. While you have to build up sections on the Alpha meter, the SNK version allows you to do unlimited weak versions of your super moves when your health bar flashes red when your character is about to be defeated. The Capcom groove will give you an Alpha level style meter for your super moves while the SNK one will mimic that of old King of Fighter games where you hold down buttons to build it up. These choices affect the gameplay that you will be using during your session. The very first thing the game offers after pressing start is the Groove select screen. This causes a bit of awkwardness when seeing SFA Sagat fighting a whole new version of Ryu among others. While the entire cast from SNK fighting games have been drawn from scratch, some characters from the Capcom side use their Street Fighter Alpha sprites, when some others have been also redrawn making their sprites entirely new for this game. The gameplay is pretty balanced to meet the rhythm each franchise has for their characters. The game offers to cut through the scenes between matches to cut down loading times, at the cost of being unable to select which character goes first in the next match. Besides this, there isn't much difference between both games save that the PSX version suffers from those insufferable download times between each match, and some color loss from characters as well as those awesome stage intros being scrapped. This version adds Joe Higashi and Dan Hibiki to the roster, both which were used in every ending on the original game. SNK Pro for the PlayStation, which was released in the US couple years later after the Dreamcast port. For the most part, the shot series did well in said premise, even though certain elements from it were a bit awkward in terms of gameplay, such as that Ratio System and the "Groove Points," which to this day I am yet to figure how they work. It was an ambitious premise, and the thought of Terry Bogard trading punches with Ryu was indeed a wishful one. SNK was the first in the crossover series between the two game company fighting game giants, attempting to determine who of their roster of fighters was the best. ![]()
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